After 800 days, Aauto Quicker’s heaviest game finally appeared.

On December 1st, the first work "Sleepwalking" developed by Aauto Quicker’s game brand "Finger flick Universe" finally started its first test.

In the eyes of many people, this work represents the highest level of self-research in Aauto Quicker after the game business upgrade. Moreover, Sleepwalking also has a feeling of "the sword is biased" in terms of game types, and chose to build a high DAU product with Roguelite+ARPG as the core.

These factors make Sleepwalking very valuable for research: using GaaS(service game)Is it feasible to make a pure Roguelite?

Let’s look at it bit by bit.

I have to say that Sleepwalking chose an almost perfect theme. In the plot, as a "dream catcher", players have the ability to move freely in dreams, so they will continue to go deep into various dreams to find and solve the secrets and problems of the dream owner-the game therefore adopts the classic narrative method of unit drama+dark line.

In addition, the two concepts of dream and reality, which reflect each other and contradict each other, frequently appear in the plot of the game, which is naturally suitable for discussing various philosophical issues.

For example, in the first chapter of the game, the story discusses the unknown topics about fear and challenge with the help of "deep sea dream";

The second chapter also talks about the concept of money in the dream of getting rich.

With the contrast between exaggerated dreams and reality as the background, players are not so easy to feel "lectured", but more naturally think about life with the game-the plot that allows players to think actively is no worse than those works that rely on adrenaline.

The combat system of Sleepwalking requires players to play three "dream spirits"(role)Each character has three skills: general attack, survival and characteristics. At the same time, each character belongs to one of the six schools, which correspond to different offensive styles, such as melee, barrage, ray, call, encirclement and circle.

At the same time, the "echo" that players get in a single game.(BUFF)Most of them belong to one of these six schools-this setting is easily reminiscent of Hades, and Sleepwalking also draws more lessons from the mechanism of this classic work, such as the design of some rooms and statues that can trigger time-limited challenges and get rewards.

For example, a famous scene like "Xiuluo Field"

Roguelike, a game category, has experienced decades of iteration, and imitation and reference have long been commonplace. The classic Roguelite "Hades" derived from it is also the object of study for many developers. The new knowledge of the game has also been summarized. The imitation of many works only stays at the level of "randomly appearing BUFF by genre", but it can’t "reflect the design sense of the game with random mechanism".

Sleepwalking has made some targeted designs to avoid players being forced to choose the optimal solution, specifically to minimize the importance of "genre theme".

Many similar games are designed with the collocation depth of "1+1>2" in mind, while Sleepwalking emphasizes "2+2=2*2" on the basis of a small amount of "1+1>2": most buffs are designed to add tricks to the player’s character performance, and even some buffs with combined effects will not be so powerful that the player can’t help it after numerical design.

This mechanism also liberates the freedom of players in team matching. There is absolutely no need for the characters in the player’s squad to belong to the same genre, because doing so does not mean higher intensity, not to mention that any two characters in Sleepwalking have a linking effect, which will be triggered after a sufficient number of BUFF are collected in the game.

Under the comprehensive influence of various mechanisms, "Sleepwalking" rarely exerts a sense of anxiety on the player’s role intensity in the process of single game. Players can either plan the specific gameplay in advance and choose the desired construction method tendentiously, or give up thinking after playing the same routine, close their eyes and concentrate on mowing the grass.

This is another design idea. Sleepwalking hopes to directly create a fresh sense of He Shuang with randomness, thus bypassing the hard-core and difficult-to-give-up feature of "players need to learn through constant failure" in fundamentalism Roguelike.

At this time, we should be able to understand more clearly the phrase "sweeping 1.4 billion dreams" when Sleepwalking was published. It doesn’t need many complicated and obscure rules and mechanisms, but it only needs to design different themes and then put them together and collide with each other. The "unrestricted" theme also allows Sleepwalking to give full play to this aspect.

Following this line of thinking, the next problem that Sleepwalking needs to solve is how to effectively show its strengths and let players try more diverse content.

There are still many details that can be polished in a test of Sleepwalking. For example, one of the two sides of the aforementioned "2+2=2*2" is that players will encounter "difficulty in choosing". Let me give an extreme example:

Which one should I choose?

At this time, I thought of Hades, and only a small mechanism was needed to solve the problem.

I don’t believe that we can still choose difficulties in this way.

A big problem in the combination of GaaS and Rougelite is the design of nurturing system: it can increase the depth of the game, but the overweight nurturing system will also make the game deteriorate.

"Sleepwalking" has not become a substantial development game like many Roguelite mobile games. Its cultivation system is very familiar, including role level, skill level, overlapping cards and equipment.

Players who are familiar with the two-dimensional card-drawing mobile game may have begun to feel bad, but in fact, except for the upgrade, the improvement of other cultivation elements is not too great: the full-level skill is only about 50% higher than the initial level, and the player’s most feared card stacking is mainly used to improve the rarity of the role’s corresponding BUFF, and the numerical value is not particularly obvious.

The test of Sleepwalking only lasted less than 4 days. Theoretically, the long-term gameplay does not belong to the focus of this test, but the new knowledge of the game still feels some ideas: grading the gameplay and making the gameplay with lower level become the cultivation process of the gameplay with higher level.

This "lower level" gameplay is the Roguelite main gameplay that we are all familiar with: destroying enemies in fixed-length checkpoints, managing BUFF and resources, and challenging the final BOSS. On the settlement page of the main game after customs clearance, players can choose to save the lineup status at customs clearance to form a "seal".

Imprinting can play a role in other gameplay. For example, there is only one BOSS in the actual process of a short material level. At this time, players only need to choose the pre-saved imprints to directly challenge with the customs clearance team.

This idea can be said to be multi-faceted: special levels create demand for engraving for players, so players get the motivation to play the main mode and explore new construction methods; After a difficult challenge, you can get a new upper limit of material unlocking, forming a spiral play curve.

In addition, Roguelike will force the player to know the progress in the game after a game, which sometimes makes the player feel unfinished-the mechanism of printing can solve this problem to some extent.

Sleepwalking doesn’t look like a game pieced together by randomly selecting several labels. Aauto Quicker’s "highest level" does have something.

I hope Sleepwalking will bring us more surprises in the future.

Peninsula Sports Ligue 1: Manchester United is Kane’s only real option, and Manchester City, Chelsea and Arsenal are all indispensable.

He added that Liverpool hope to play in the Europa League for most of this season, not the Champions League. But his team arrived at Anfield on Saturday, winning seven games in a row and entering the top four.

"We haven’t been good enough for too long," the German coach said in summing up this season. "I think we made it very exciting. Seven weeks ago, I thought it was impossible. The boys behaved very well in that period.

"I think people like it, too. You can see that they are not angry with us today. They are looking forward to the new Premier League season and the European League season. Me too.

Lenovo-Shanghai Jiaotong University Joint Laboratory officially signed a contract to unveil, focusing on intelligent devices and artificial intelligence.

In addition to the two joint laboratories, at the signing ceremony, Dr. Wang Qianying, Vice President of Lenovo Group and General Manager of Technology Strategy and Innovation Platform of Lenovo Research Institute, said that at present, 15 sub-topics have been identified in the research cooperation between Lenovo and Jiaotong University. Other laboratories of Lenovo Research Institute, such as enterprise cloud computing and car computing laboratories, and other R&D departments of Lenovo, including intelligent equipment group and solution service business group, are also important participants in these research topics. The cooperation covers the schools of electronic information, mechanical power, artificial intelligence and chemical engineering of Jiaotong University. The subject is also very extensive, involving battery, chip and other component technologies, new materials such as aluminum and magnesium alloys, speech and large scene video processing, complex robot systems and DNA storage.

[Poetic and painting] column: "Su Xin Yan" was officially broadcast

The column of "Poetry and Painting" originated from the sudden outbreak in March 2022. It aims to use the power of art to inspire people’s hearts. I look forward to the success of early resistance and the beautiful scenery of the chest. The aesthetic mood of music to express people’s longing for a better life and pay tribute to classics.

[Poetry and painting] column: "Su Xin Yan" was officially broadcast by the column of this episode by the American artist Cao Jun and the chairman of the Shanghai Recitation Association Lu Chenglie, so stay tuned. Essence Essence

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[Poetic and painting] column: "Su Xin Yan" was officially broadcast

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Suxin

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Suxin

Cao Jun painting · Poetry / Lu Cheng recitation

The heart is eight, not climbing;

Watching Liuhe, endless.

Zi Jiu Youyun,

Poetry should be lonely, painting should be quiet.

I send a bird in the soil and soil,

Look up to see the sentient beings,

Low eyebrows.

The so -called Zen,

It is the realm of quietness and net.

How many mixed life,

A few hustle and bustle,

Find a quiet and elegant situation,

Being alone,

A book, a piece of song, a line of small characters, poetry rhyme.

In the cozy, a pond of water, a lotus, Zen also.

Introduction

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Cao Jun, a well -known artist in the United States, is currently co -chairman of the Academic Committee of the Museum of Art Museum in New York. He is also a visiting professor at the School of Arts of Nanjing, Renmin University of China, and Communication University of China. He has held a exhibition at the McMallen Museum of McMalon, the Chinese Art Museum, and Boston Academy in New Zealand’s Bruce Mason Art Center. His works have been invited to participate in the Louvre of the Louvre, France, the New York Armal Studius 94 Pier New York and other international art exhibitions, and was collected by dozens of art museums and museums such as the Rockefeller family. More than ten monographs on publishing arts are built with the "Cao Jun Art Museum". His artistic achievements have been reported by CCTV and "People’s Daily".

Cao Jun’s "New Song -style Chinese Painting" was included in the textbooks of higher arts academic research by many countries such as China, the United States, Austria and other countries, and was used as an academic research object.

Introduction

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Lu Cheng, host of Shanghai Radio and Television Program, Editorial of National First -level Literature, Winners of the National Broadcasting Host Gold Merroscopy, President of the Shanghai Recitation Association, Vice President of the Shanghai Language Workers Association, and a member of the Shanghai Workers Association.

Cao Jun’s works appreciation

Light -luminous wings

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Kamiya Baji

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Small to suck the charm

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New poem in the sleeve

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Autumn water

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In the river

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Drunk

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Producer, total producer

Shi Yanqi

General consultant

Feng Yuan

General planning

Mao Shi’an

Art consultant in this episode

Cao Jun Lu Cheng

Title of "Poetic Love"

Wu Qianyu

Legal adviser

Zhao Jingguo

Director

Yuanbing

Editing

Yuan Bing Yang Qi

Color adjustment

Fengzhen

Piece Ending

Tao Hong

media

Xiao Yi

Coordinate

Chen Xuan

Exterior

Universal

Produce

China Television Travel

Systematically

China Television Cultural Tourism Art Research Institute

Joint camera

Shanghai Shahu Media Co., Ltd.

Gratitude

China Television Cultural Tourism Research Institute

China Television Travel Poetry Research Institute

China Television Travel Art Research Institute

China Television Travel Literature and Art Research Institute

Zhongyang Cultural Communication (Shanghai) Co., Ltd.

Shanghai, China

China Television Travel

Relying on the Central Digital TV Channel, China Television Cultural Tourism brand is based on the inheritance and dissemination of Chinese classic culture. It will integrate the central -level media platforms to combine the advantages of new media to create a cultural communication platform of media, culture, art, and tourism. It involves media operations, art research institutes, publishing, cultural exchanges, art exhibitions, art auctions, cultural tourism, literary evening party building, art and technology, art and finance, and art cross -border brand building.

At present, it has successfully implemented the Shanghai Center of China Digital TV Chinese Studies Channel and Shanghai Center. With the joint creation of "National Cultivation", "The Moon of the Sea", "Fall in the North Bund" with the Propaganda Department of the Hongkou District Committee of the Communist Party of China, integrate it, the exhibition, the exhibition, and the cultural and creative. New style of cultural fusion.

On December 24, 2018, the first "National Academic Rhymes" Haipai Painting and Painting Master’s Academic Invitational Exhibition was held

On December 31, 2019, the first "Ocean Birth Moon" National Oil Painting Master’s Academic Invitational Exhibition was held

Life aesthetics and aesthetic application forums on January 18, 2020

On April 20, 2020, the "Covenant of the Hong Confucianism" was held in the north and south flowers and bird paintings of the north and south of the country

In November 2020, he participated in the 3rd Yangtze River Delta International Cultural Fair and held the exhibition "flowing art". The integration of art and technology

From December 2020 to July 2021, "Fall in Love with the North Bund" master sketching and creative exhibition activities

On June 17, 2021, the second "National Cultivation Art Rhyme" TOP special exhibition was held

On July 1, 2021, the "traceability is true, value consensus" encrypted digital art round table forum

In November 2021, the second "Falling in Fall in Beibu" national oil painting master sketching and creative activities

Features in the form of exhibitions and columns, explore the new forms of offline physical exhibitions and online television and network synchronous exhibitions, and strive to exhibit works from all -round three -dimensional presentation from visual impact, emotional driving, and in -depth analysis.

In 2018, China Television Cultural Tourism Art Research Institute has been established. The Academy and Food and Culture Research Institute takes artistic research, art education, and artistic creation as the development pattern, integrating expert resources and academic research.